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Mud Sport (Japanese: どろあそび Mud Game) is a non-damaging Ground-type move introduced in Generation III.

Effect

Generations III and IV

Mud Sport reduces the base power of Electric-type moves by 50% on both sides in battle. The effects last until the user switches out.

Mud Sport can be used as the first move of a Pokémon Contest combination, causing Mud-Slap, Water Gun, and Water Sport to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if Mud-Slap or Water Sport was used in the previous turn.

Generation V

Mud Sport now reduces the base power of Electric-type moves by 67% on both sides in battle.

Generations VI and VII

Mud Sport is now active for five turns, even if the user switches out.

If powered up by a Groundium Z into Z-Mud Sport, the user's Special Defense stat is raised by one stage.

Generation VIII onwards

Mud Sport cannot be selected in a battle.

Description

Games Description
RSEColoXD Covers the user in mud to raise electrical resistance.
FRLG Weakens Electric-type attacks while the user is in the battle.
DPPtHGSSPBR
BWB2W2
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
XYORAS The user covers itself with mud. This weakens Electric-type moves for five turns.
SMUSUMPE The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
III IV V VI VII
0074 Geodude RockIC Big.png
GroundIC Big.png
Mineral 6 4 4 4 4
0075 Graveler RockIC Big.png
GroundIC Big.png
Mineral 1, 6 1, 4 1, 4 1, 4 1, 4
0076 Golem RockIC Big.png
GroundIC Big.png
Mineral 1, 6 1, 4 1, 4 1, 4 1, 4
0095 Onix RockIC Big.png
GroundIC Big.png
Mineral 1 1 1 1
0098 Krabby WaterIC Big.png Water 3 1 1 1 1
0099 Kingler WaterIC Big.png Water 3 1 1 1 1
0194 Wooper WaterIC Big.png
GroundIC Big.png
Water 1 Field 5 5 5 5
0195 Quagsire WaterIC Big.png
GroundIC Big.png
Water 1 Field 1, 5 1, 5 1, 5 1, 5
0208 Steelix SteelIC Big.png
GroundIC Big.png
Mineral 1 1 1 1
0220 Swinub IceIC Big.png
GroundIC Big.png
Field 4 4BW
5B2W2
5 5
0221 Piloswine IceIC Big.png
GroundIC Big.png
Field 1, 4 1, 4BW
1, 5B2W2
1, 5 1, 5
0258 Mudkip WaterIC Big.png Monster Water 1 24 24 24 24XY
20ORAS
20
0259 Marshtomp WaterIC Big.png
GroundIC Big.png
Monster Water 1 25
0260 Swampert WaterIC Big.png
GroundIC Big.png
Monster Water 1 25
0263 Zigzagoon NormalIC Big.png Field 21 21 21 21XY
17ORAS
17
0264 Linoone NormalIC Big.png Field 23 23 23 23XY
17ORAS
17
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 6 6 6 6 6
0340 Whiscash WaterIC Big.png
GroundIC Big.png
Water 2 1, 6 1, 6 1, 6 1, 6 1, 6
0347 Anorith RockIC Big.png
BugIC Big.png
Water 3 13 7 7 7XY
4ORAS
4
0348 Armaldo RockIC Big.png
BugIC Big.png
Water 3 1, 13 1, 7 1, 7 1, 7XY
1, 4ORAS
1, 4
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2 36 36 36 1, 36XY
1, 6ORAS
1, 6
0422 Shellos WaterIC Big.png Water 1 Amorphous 2 2 2 2
0423 Gastrodon WaterIC Big.png
GroundIC Big.png
Water 1 Amorphous 1, 2 1, 2 1, 2 1, 2
0473 Mamoswine IceIC Big.png
GroundIC Big.png
Field 1, 4 1, 4BW
1, 5B2W2
1, 5 1, 5
0529 Drilbur GroundIC Big.png Field 1 1 1
0530 Excadrill GroundIC Big.png
SteelIC Big.png
Field 1 1 1
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous 1 1 1
0749 Mudbray GroundIC Big.png Field 3
0750 Mudsdale GroundIC Big.png Field 1, 3
0771 Pyukumuku WaterIC Big.png Water 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

By breeding

Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0370 Luvdisc WaterIC Big.png Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

By event

Generation III

In other games

Pokémon Mystery Dungeon series

Mud Sport changes the floor status to Mud Sport, which reduces the damage of Electric-type moves. In the Rescue Team and Explorers series, Mud Sport lasts for 10-11 turns and halves damage taken from Electric-type moves. From Gates to Infinity, the status lasts 20 turns and weakens Electric-type moves by 30%.

Description

Games Description
MDRB Changes the floor's status to Mud Sport, which halves the power of Electric-type moves.
MDTDS Changes the dungeon floor's status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves.
BSL フロアぜんたいが どろあそびじょうたいになる どろあそびじょうたいでは でんきタイプの わざの ダメージが はんげんする
MDGtI It changes the entire floor's status to Mud Sport. The Mud Sport status reduces the power of all Electric-type moves.
SMD It changes the entire floor's status to Mud Sport. A Mud Sport floor reduces the power of all Electric-type moves.
MDRTDX It changes the entire floor's status to Mud Sport, reducing the power of all Electric-type moves.

In the anime

Juan Barboach Mud Sport.png
Barboach Cress Panpour Mud Sport.png
Panpour
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Pokémon Method
User First Used In Notes
Barboach Barboach waves its tailfin, making mud come out of it and blocking Electric-type attacks.
Juan's Barboach The Great Eight Fate! Debut
Panpour Panpour raises its hands in the air and both of them start to glow red-orange. It then slams its hands into the ground, releases a wave of mud from it at the opponent. As the wave travels, it leaves behind a trail of slippery mud.
Cress's Panpour Triple Leaders, Team Threats! None

In the manga

Pokémon Adventures

Pokémon Mystery Dungeon: Ginji's Rescue Team

Mudkip Mud Sport GRT.png
Mudkip
The user covers itself with mud. This weakens the power of Electric-type moves.
Pokémon Method
User First Chapter Used In Notes
Mudkip Mudkip shoots out mud from its mouth to protect itself from Electric-type moves.
A wild Mudkip I Want to be Human Again! Debut

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Many Ground-type Pokémon can learn Mud Sport by leveling up despite already being immune to Electric-type attacks, making the effects of this move useless for them in Single Battles prior to Generation VI unless their type is changed. However, it can still be useful in Double Battles to help allies; starting in Generation VI, it is also useful in Single Battles due to the effect lasting after switching out.
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the field as a whole (thus it ignores accuracy and evasion checks).

In other languages