Sleep Talk (Japanese: ねごと Sleep Talk) is a non-damaging Normal-type move introduced in Generation II.
It is:
Effect
| This move effect may be in need of research. Reason: Is PP deducted from both Sleep Talk and the called move from Generation III onwards? You can discuss this on the talk page. |
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If the user is currently asleep, then it will automatically use a randomly selected move from its moveset. Sleep Talk will not select itself or any of the unselectable moves listed below. Sleep Talk will fail if the user is not asleep, or if the user does not know any moves other than Sleep Talk or the unselectable moves.
A Komala with the Ability Comatose is also treated as an asleep Pokémon, and can successfully use Sleep Talk (or Snore) without having this status condition.
In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.
Sleep Talk can call a move blocked by Disable, Gravity, Heal Block, Imprison, Taunt, Throat Chop, or Torment, by the Ability Cursed Body, or by the user's held Assault Vest
Because Sleep Talk has normal move priority, a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.
Generation II
| This move effect may be in need of research. Reason: How Sleep Talk works if the Pokémon is affected by Encore in this generation? You can discuss this on the talk page. |
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PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left.
If Sleep Talk calls Rest, and the user does not have full HP, the user will use Rest, regain HP, and reset its sleep counter.
If Sleep Talk calls Metronome or Mirror Move (which are selectable by Sleep Talk only in this generation) and thus in turn calls a two-turn move, the move will fail.
Generation III
Sleep Talk can call a move with no PP remaining, but will fail to execute it due to a lack of PP.
When using Sleep Talk while holding a choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk.
If Rest is called by Sleep Talk it will automatically fail.
If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.
Sleep Talk can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if Rest was used in the previous turn.
Generation IV
Sleep Talk can call and successfully execute a move with no PP remaining.
Turns where Sleep Talk is used are always counted towards waking the Pokémon.
Generation V onwards
| This move effect may be in need of research. Reason: Sleep Talk now works normally even under the effect of Encore? You can discuss this on the talk page. |
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Sleep Talk now works multiple times if used while holding a choice item.
Sleep Talk can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.
If powered up by a Normalium Z into Z-Sleep Talk, the user's critical hit rate increases by two stages. Additionally, the copied move will become its corresponding Z-Move. If the copied move is a status move, it will not receive its Z-Power effect.
Unselectable moves
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Geomancy and Shadow Force in G8 |
Moves marked with ✔ cannot be selected by Sleep Talk.
Description
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Learnset
By leveling up
By TM/TR/Move Tutor
By breeding
By event
Generation V
In other games
Pokémon Mystery Dungeon
When the user is asleep, Sleep Talk will use a randomly selected move from its moveset. In the Rescue Team and Explorers series, the move will automatically be used if the Pokémon is asleep and attacked. When triggered, the user will face in the attacker's direction and use one of its moves (including itself, in which case it will fail). Any links the selected move has are ignored. Sleep Talk is unaffected by the cowering and cringing status conditions, but is affected by the Muzzled status condition. This move will be picked only if the user does not have Snore in their moveset. This move is counted as Pokémon's most recent move only if it was used manually.
In Super Mystery Dungeon, Sleep Talk is now automatically triggered when the user is asleep and an enemy is adjacent to the user. It can no longer select itself. If both Sleep Talk and Snore are available in the Pokémon's moveset, the move which is listed first will be selected.
Description
| This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese. |
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In the anime
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Used In | Notes | |
| While it is asleep, Heracross randomly uses one of the moves it knows. | ||
| Ash's Heracross | League Unleashed! | Debut | |


